Predating definition

05-Feb-2020 13:16 by 9 Comments

Predating definition - Onlinese x chatting with adults

For most of the game's history, it was not uncommon for a category to be duplicated in the main game.

These are given their own section due to their more complex history: From 1990-2008, the show had categories which offered the contestant a bonus for answering a question related to the puzzle.Originally, if the contestant who solved the puzzle did not give a correct response to the "bonus" answer, it was offered to the next contestant(s) in line until someone gave a correct answer or until all three contestants had guessed incorrectly.If the correct response was provided, it appeared on the chyron.Perhaps in relation to the above, many games before 1996 had more than one "bonus" category, and there are only two known instances of one being duplicated: Clue was used twice on both November 23, 1992 and March 29, 1995, the latter of which is notable for being the only known game composed entirely of "bonus" categories (the other two being Megaword and Fill In the Blank in Rounds 2 and 3, respectively).The increased use of "bonus" categories/questions, combined with the introduction of Megaword and the increased use of puzzles with fewer commonly-called letters, seems to indicate a temporary attempt at increasing the difficulty throughout most of Season 12.Initially worth 0 (0 on daytime), they increased to

These are given their own section due to their more complex history: From 1990-2008, the show had categories which offered the contestant a bonus for answering a question related to the puzzle.Originally, if the contestant who solved the puzzle did not give a correct response to the "bonus" answer, it was offered to the next contestant(s) in line until someone gave a correct answer or until all three contestants had guessed incorrectly.If the correct response was provided, it appeared on the chyron.Perhaps in relation to the above, many games before 1996 had more than one "bonus" category, and there are only two known instances of one being duplicated: Clue was used twice on both November 23, 1992 and March 29, 1995, the latter of which is notable for being the only known game composed entirely of "bonus" categories (the other two being Megaword and Fill In the Blank in Rounds 2 and 3, respectively).The increased use of "bonus" categories/questions, combined with the introduction of Megaword and the increased use of puzzles with fewer commonly-called letters, seems to indicate a temporary attempt at increasing the difficulty throughout most of Season 12.Initially worth $500 ($250 on daytime), they increased to $1,000 in November 1995, $2,000 in Season 14, and $3,000 in Season 17.

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These are given their own section due to their more complex history: From 1990-2008, the show had categories which offered the contestant a bonus for answering a question related to the puzzle.

Originally, if the contestant who solved the puzzle did not give a correct response to the "bonus" answer, it was offered to the next contestant(s) in line until someone gave a correct answer or until all three contestants had guessed incorrectly.

If the correct response was provided, it appeared on the chyron.

Perhaps in relation to the above, many games before 1996 had more than one "bonus" category, and there are only two known instances of one being duplicated: Clue was used twice on both November 23, 1992 and March 29, 1995, the latter of which is notable for being the only known game composed entirely of "bonus" categories (the other two being Megaword and Fill In the Blank in Rounds 2 and 3, respectively).

The increased use of "bonus" categories/questions, combined with the introduction of Megaword and the increased use of puzzles with fewer commonly-called letters, seems to indicate a temporary attempt at increasing the difficulty throughout most of Season 12.

Initially worth $500 ($250 on daytime), they increased to $1,000 in November 1995, $2,000 in Season 14, and $3,000 in Season 17.

,000 in November 1995, ,000 in Season 14, and ,000 in Season 17.

The bonus question was indicated by a chime previously used on the 1987-88 revival of High Rollers.

Starting in November 1995, only the contestant who solved the puzzle was allowed to guess, a rule that had previously been used by Megaword.

From 1990-92, a light saxophone "Tah-Dah" sting was used as the cue if a contestant gave the right answer.

, but it was rarely used; it also did not use the chimes or display the correct response on the chyron.

Another notable feature of some of the "bonus" categories is that, in those which used three "segmented" answers (e.g., the three answers in a Fill In the Blank or the three "clues" in a Where Are We?

Also used as bonuses for regular categories were the Red-Letter Puzzles (1993-95) and Puzzler (1998-2000).

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